The vegetation for ' New World: Aeternum' (Amazon Game Studios) and additional examples from other games that are shown here were sculpted traditionally in the 3D pipeline as follows:
Asset Breakdown and Planning → Foliage part sculpting → High-to-Low Texture Baking → Map Generation → Asset Assembly and Card Layout → Manual Variant Creation → Final Export and Integration
Our initial support for 'New World: Aeternum' started in 2020, after collaborating with Amazon Game Studios on previous projects.
We excelled at the realistic and detailed fantasy style for this AAA fantasy MMORPG.